Epsxe Save Slot Average ratng: 3,9/5 8210 reviews
Save States

Description: All Ships, All Parts, All Stations Unlocked and Available. NTSC UC Memory Card Save File For EPSXE & PCSX2 (.mcr) Version: NTSC Filesize: 14.54 KB Added: Wed. Google just lead me to outdated discussions that avoided the question, and went on talking about other, non-enhanced emulators, unlike the OP in this thread about SNES9x and ZSNES, which summed up differences perfectly I know they're both use the PSEmu Pro architecture and ePSXe, PCSX-R, and PCSX2 plug-ins are compatible with each other (for a matter of fact i use Pokopom in ePSXe) I've been. Description: All Characters, Levels, and Bonus Matchups Unlocked. NTSC UC Memory Card Save File For EPSXE & PCSX2 (.mcr) Version: NTSC Filesize: 18.47 KB Added: Wed. Finally Each save slot has EVERY SINGLE PERSON equipped with a a rune. One save slot has them equipped with fortune runes for the power levelers. Another save has them equipped with double beats for the power house lovers, other saves contain gale/sunbeam/killer runes. So you could pick and choose what you want everyone to be equipped with. The Memory Card Manager allows to manage the save game slots stored on memory card files from several PlayStation 1 emulators. This utility has support for Virtual Memory Card formats used by PS3 and PSP (.VM1 and.VMP).


Starting with version 1.2.0, ePSXe has save state support. While an improovement has been made for version 1.4.0 (savestate pic support), the format didn't change. Starting with version 1.5.0, you'll need to run ePSXe using the -ssv0 option if you want ePSXe to create save states in the old format - otherwise you won't need this option.
What is a save state ?
A save state is an exact copy of the memory ePSXe uses (and therefor the PSX would use), which allows you to save your exact position in the game - unlike memory cards, which only allow you to save when the programmers actually want you to. Advantages are obvious, as you can save before a difficult place so you won't have to replay lots of stuff just to get back to that point.
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A save state usually has a size between 1 and 3 MB (and that's already compressed!) depending on the stuff which has been in memory when you saved and, of course, the game itself.

How to use save states:
Of course you don't have to use ePSXe's menu all the time (see: The GUI ), ePSXe has some shortcuts which make it easier to manage your states. Just use the following keys :

F1 = Save the game to the selected slot
F2 = Switch one slot higher (max. 5 slots are available)
F3 = Load the game from the selected slot

Most GPU plugins also are able to display the currently selected slot on their 'on the fly' menues. You can usually activate these with the 'Del' key. For further infos, refer to the plugins readme.

Epsxe Save Slots