Live Turbo Poker Tournament Strategy Average ratng: 4,8/5 5736 reviews

Tournaments are an appealing way to play poker for a number
of reasons. For starters, they can be a lot of fun and provide
players with an opportunity to win large sums of money relative
to the amount risked. The rules for tournament play are also
usually relatively simple, so you can easily take part in them
even if you’re not an expert player.

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However, tournament poker is somewhat complicated by the fact
that there are so many different formats and structures that can
be used. None of these are particularly complex individually,
but it can take more time to understand all of the different
types of tournaments and how they work.

Poker Strategy for Live Turbo Tournaments When you sit down to play a live turbo poker tournament you should only really have one goal, to win. If you don’t want to win you shouldn’t have signed up for the tournament. Most times you will find that you have to shove all in with weak hands in order to survive in these turbo tournaments. Nov 08, 2020 He has amassed nearly $40 million in prize money, making him the biggest live tournament winner of all time. One of the biggest differences between cash and tournament poker games is the diversity of stack sizes, and it is essential to account for this when determining the best strategy for a tournament. Turbo tournaments are a very unique form of poker. In normal tournaments, players will find long blind levels and a rigorous test of endurance. In turbo events, however, everything is the exact opposite. Most turbo tournaments have blind levels that don’t last any longer than 5 or so minutes.

In this article we attempt to make the various aspects of
tournament poker as clear as we possibly can. We look at the
main ways in which tournaments can be classified, along with the
basic formats that are part of those classifications. We also
provide details on some other specific types of tournaments and
explain blind structures and payout structures.

Tournament Classifications & Basic Formats

There are a few ways to classify the basic formats of poker
tournaments, with each classification relating to a particular
aspect of a tournament. For example, a tournament can either be
played in a single table format or multi-table format. This
particular classification relates to the number of tables in
play.

The following are all the main classifications and the aspect
of a tournament they relate to.

Sit & Go/Scheduled

The way the tournament starts.

Regular/Turbo

The speed that the blind increases by.

Freezeout/Rebuy

Whether players can buy additional chips.

Full Ring/Shorthanded/Heads Up

The number of players per table.

Please note that a tournament will generally fit into one
format from each of the above classifications. This might all
seem a little complicated but it should be fairly clear once you
fully understand all of the different formats. We’ll now explain
each of the main classifications in detail, and take a deeper
look at how each individual format works.

Single Table/Multi Table


The distinction between a single table tournament (STT) and a
multi table tournament (MTT) is as obvious as the names suggest.
An STT is played on just one table, while an MTT is played
across two or more tables.

STTs are the simpler of the two formats, as all the entrants
are seated at one table and play basically continues
uninterrupted until the winner is determined. Because MTTs take
place over more than one table, and possibly hundreds of tables
for particularly large tournaments, it becomes more complicated.

As and when players are eliminated during an MTT, other
players may have to move tables to ensure that the number of
players at each table is as close to equal as possible. As a
tournament progresses, the total number of tables in play is
reduced until the last few players are all sitting at just one
table. This is known as the “final table” and it’s where the
tournament is then played out until its conclusion.

Sit & Go/Scheduled


The difference between sit and go tournaments (SNGs) and
scheduled tournaments is equally simple. An SNG has no fixed
start time, but rather starts as soon as the required number of
players has entered. The majority of SNGs take place over a
single table, although small MTT SNGs are fairly common too.

A scheduled tournament does have a fixed start time.
Tournaments of this type have a registration period during which
players can enter and then they’ll start at the pre-arranged
time. They’ll typically run regardless of how many players enter
but some tournaments do require a minimum number of entrants in
order to go ahead. Some have a maximum number of entrants
allowed too.

Regular/Turbo


The terms regular and turbo refer to the overall speed of a
tournament. They are basically a way of describing which blind
structure is being used. We’ll explain more about blind
structures later, but in very simple terms, they relate to the
speed and rate at which the blinds increase through the
different levels. During a regular tournament, they’ll increase
relatively slowly, whereas in a turbo tournament they increase
more quickly.

There are also super turbo or hyper tournaments. These are
typically only available online and the blinds go up at a very
fast rate to make them even quicker than standard turbos.

Freezeout/Rebuy


The term freezeout applies to any tournament where players
are eliminated as soon as they lose all of their chips. Most
tournaments fall into this category, but there are some rebuy
tournaments that allow players to buy more chips when they have
lost their starting stack.

Typically a player will have to pay an additional amount of
money equal to the original entry fee in order to rebuy. They’ll
then receive additional chips, usually the same amount they
started with. All the additional money spent by players on
rebuying goes into the prize pool. Rebuying is only allowed for
a fixed period of time (this varies from one tournament to the
next), but the number of rebuys allowed by each player is
usually unlimited. Once the rebuy period comes to an end, the
tournament effectively reverts to a freezeout.

Full Ring/Shorthanded/Heads Up


Just like cash games, tournaments can be classified based on
the number of players allowed on each table. A full ring game
allows for the maximum, which can be nine or ten, while a heads
up game is limited to just two players per table. A shorthanded
game typically allows up to six players per table.

Specific Types of Tournament

In addition to the main formats and classifications that
we’ve discussed above, there are a few other specific types of
tournaments that you should be aware of. We’ve explained each
one of these below.

Guarantee

Live Turbo Poker Tournament Strategy


A guarantee tournament means that the prize pool is
guaranteed to be at least a certain amount, regardless of how
many players enter. Poker rooms, casinos, and poker sites add
guarantees to tournaments in order to make them more attractive
to players. The idea is that by doing so they should get enough
entrants to cover the guarantee anyway.

If the entrance fees don’t cover the guarantee, then the
organizers of the tournament have to make up the difference from
their own funds. Any amount that they have to add to the prize
pool is known as an overlay.

Example of a Guarantee
  • Multi table freeze-out tournament.
  • $50 + $5 entry fee.
  • $10,000 Guarantee.
  • If 200 or more players enter, the guarantee is covered.
  • If less than 200 players enter, there’s an overlay.

Shootout


A shootout is a type of multi table tournament. In most MTTs
the tables are balanced as and when players are eliminated, but
shootouts work differently. They consist of two or more
“rounds”, where all players stay at their designated table until
there’s just one player remaining. This marks the end of the
round, the tables are rebalanced at that point, and another
round begins. Eventually all the remaining players end up at one
table and then the tournament is played to a conclusion.

Example of a Shootout
  • 100 players enter.
  • Ten tables are used, with ten players on each.
  • Each table is played down to one player.
  • The ten players who “won” their table are then moved.
  • Ten players make up a final table, which is played as normal.

Live Turbo Poker Tournament Strategy Early Rounds Youtube

Satellite


A satellite tournament is one where players are competing to
win entry into another tournament that has a higher value entry
fee. The prize pool doesn’t consist of cash, but instead is
effectively made up of one or more entries to the relevant
tournament. In some satellites, however, there may be some cash
awarded to players who just miss out on the main prize.

If satellite tournaments have more than one tournament entry
up for grabs, then they generally won’t be played until just one
player is remaining. For example, if there are three entries in
the prize pool, then the tournament will finish when there are
three players remaining. Each of those three players will win an
entry to the relevant tournament.

Example of a Satellite
  • Satellite to a $100 + 10 buy in tournament.
  • $10 + $ 1 entry fee.
  • 38 players enter.
  • Total prize pool is $380.
  • Top three players each win a tournament entry.
  • Fourth place wins remaining cash ($50).

Bounty/Knockout


Bounty, or knockout, tournaments are ones where a percentage
of the prize pool is allocated towards paying players a prize
for eliminating other players. These tournaments award prizes
for every player that’s eliminated, while others only award
prizes for knocking out specific players such as resident pros.

Example of a Knockout
  • $10 + $1 entry fee.
  • 75% of the prize pool is distributed to the highest finishers.
  • 25% of the prize pool is for bounties.
  • All players have a bounty on their head.
  • Players are awarded $2.50 for every player they eliminate.

Blind Structures

We referred to blind structures earlier and these are an
important part of any poker tournament. The blind structure,
which can also be referred to simply as the tournament
structure, stipulates the blind levels used and the length of
time that each blind level lasts. It’ll also stipulate how many
chips each player starts with.

These things have a big impact on how long a tournament will
last, and they also affect the strategy involved to some extent.
A structure where the blind levels increase steeply and quickly,
for example, will take less time than where the levels increase
more gently and at a slower rate. With the former, a good
strategy would be to act aggressively and try to win chips
early, whereas with the latter, a good strategy would be to be
act patiently and wait for good opportunities.

The following illustrates a typical structure that could be
used for a single table sit and go tournament.

Sample Structure

  • Starting Stacks: 1,500 Chips
  • Time Per Level: 10 Minutes
LevelSmall BlindBig Blind
11020
21530
32550
450100
575150
6100200
7200400
8400800

The following structure illustrates a typical structure that
could be used for a larger multi table tournament. There would
be more levels than we’ve shown here but this gives you a better
idea of how they progress.

Tournament

Sample Structure

  • Starting Stacks: 1,500 Chips
  • Time Per Level: 10 Minutes
LevelSmall BlindBig BlindAnte
11020
21530
32040
43060
550100
Break
675150
7100200
810020020
912525025
1015030030

The payout structure of a tournament is also very important,
as it determines how many players win money and how much money
each player wins. Technically a payout structure can be whatever
the tournament host wants it to be, but there are some general
rules that they tend to follow.

A payout structure is usually based primarily on the number
of total entrants. A large tournament with lots of entrants will
pay out more to players than a small tournament will. You’ll
typically see just two or three players getting paid in an STT
for example, while a big MTT could see a hundred or more players
getting paid.

The exact size of each prize is then based on a percentage of
the prize pool. In a small tournament this will be something
simple like 50% to the winner, 30% to second place and 20% to
third place. It gets a little more complicated in larger
tournaments with more people to pay but the basic principle is
the same. First place gets the biggest percentage; the
percentages get smaller the earlier in the game the players
finish.

Here are a couple of sample payout structures to give you an
idea of what they can look like.

Finishing PositionPrize Winnings
1st$50
2nd$30
3rd$20
Poker
Finishing PositionPrize Winnings
1st$1,500
2nd$950
3rd$700
4th$500
5th$350
6th$300
7th$250
8th$200
9th$150
10th$100

Turbo Tournament Strategy Adjustments - How To Profit In Faster MTT Games!

by Matt

Turbo multi-table tournaments are a beast all their own. Especially if you come from a non-turbo background. Some players adjust too much, opening tons of hands at 10/20, only to realize they're busting tournaments left and right. On the other hand, you have guys like me, who sat down at his first turbo sit n go only to watch the entire game breeze by him like he was standing still.

The key is to find a sweet spot. Know when to pick up the aggression so you can build a stack and stay ahead of the blinds, and not have to resort to a push/fold strategy. We want to have a workable stack that we can use to lean on and abuse other players.

That's what I'm going to help you with now.

Texas Hold'em Tournament Strategy

Key Differences Between Turbo and Non-Turbo MTTs

The first thing I want to do is point out a couple of differences between a turbo and non-turbo MTT.

  • Turbo MTTs have 5 minute levels. Standard MTTs have 10-20 minute levels.
  • Antes are in play a half hour into a turbo MTT. Antes are in play 1-1.5 hours into a standard MTT.
  • Assuming you haven't chipped up, you'll reach a level where you have 10-15 big blinds in 30 minutes in turbo MTTs. It takes about an hour to reach that level in standard tournaments.

What you want to take away from this isn't so much that turbo MTTs are faster.

That's obvious.

What's important to understand is that mistakes in turbo MTTs compound faster. Make a mistake and you have minutes, maybe seconds before the blinds change and (effective) stack sizes and fold equity shrink. That's unlike a non-turbo tournament where you can make small mistakes and have time to correct them before the blinds go up.

So, with that in mind lets move on to some strategy.

The First Couple of Levels, Nothing is Different

Your turbo MTT strategy should be similar to your non-turbo strategy during the first couple of levels. That's to play relatively tight. The reason why is the same. You start with 100, 150 or 200 big blinds, so picking up a 30 chip pot does little to change that, much less your equity in the tournament. To put this into perspective, picking up the blinds with a 2000 stack increases your stack by 1.5%.

Whoop dee doo.

What we want to do instead is focus on building our fold equity. The image we want to project is that we're tight. We'll use our image/fold equity later on when antes kick in to (successfully) steal the blinds, or shove if we have a short stack (10-15 big blinds). So stick to the top of your range, including hands like pocket pairs, broadways, premium/suited aces, (over-limp) suited connectors, etc.

Since you'll have some downtime during this stage, what I recommend you do is check the win / loss records of everyone at your table using services such as SharkScope or the awesome PokerProLabs - and record their stats. Pay attention to who appears to be good/bad too. All of this will help you to develop ranges for later on.

Ultimately, during the early stages you don't want to overcompensate for the faster levels. You can still widen your hand range some, compared to a non-turbo MTT or even a turbo sit n go. But your primary goal should be to create a tight image so you can use that fold equity in the levels with antes.

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Poker tournament strategy live

Online Poker Tournament Strategy

Turbo Poker Tournament Strategy: Antes = Aggression

The antes in a turbo tournament will kick in about a half hour into the tournament. Assuming you haven't chipped up, your stack will be around 50 big blinds.

This is the time that you want to start picking up the aggression. The pots start to actually matter at this point because of the dead money the antes create. We're not desperate though, so you should still be selective based on position, your opponent and effective stack sizes. But go ahead and start opening a wider range of hands to steal from middle to late position. I prefer to open hands that still have some equity (potential) if I'm called. For example, I'll open Ax, Kx and even Qx suited hands, anything that might have high card / showdown value and the occasional suited connector.

Once you get a few levels (with antes) in, the pots are big enough to justify 3-betting your opponents. This is a great move to make to build your stack. If called you can just c-bet the flop and often times you'll pick up a large pot. Reshoves are very effective, too. You'll want to have your ranges dialed in, though, and I don't recommend reshoving until the pots make up 20% of your stack, or more.

Speaking of reshoves, you'll want to be aware of stack sizes to your left when you open hands. Players with 15-20 big blinds are going to look for opportunities to build their stack (or stay alive), and will shove on you with a wide range of hands, especially if you're stealing the blinds frequently. To counter this you'll want to open less, opening with hands you can call off with. But don't keep opening/folding -- that will chip away at your stack quickly.

If you're on the short side yourself (around 10-18 big blinds), don't sit on your hands. Find a good spot and shove. Waiting around does you absolutely no good. The smaller your stack the less fold equity you have. The increasing (turbo) blinds are bad enough as is. Don't make it harder for yourself.

The last thing I wanted to point out is to always check the blind levels to see when they're going up next. Sometimes you'll want to make a wider shove because the blinds are going up in 30 seconds and/or they're going up and you're going through the blinds next hand. So you'll want to shove wide to maintain your fold equity for when the blinds increase.

Late Stages - Before the Final Table (Bubble)

During the late stages your strategy is going to depend on several things. Things like your (effective) stack sizes, your position in relation to certain opponents and your stack size in relation to the other stacks. You need to pay attention to all of this. It's going to affect your opening/stealing strategy, as well as who you can lean on.

Overall, my strategy going into the later stages is the same. Reshove, steal and selectively play pots to build my stack. One thing to add to this list is isolating short stacks. That's another good way to build your stack. However, it's important to have stats/reads on these players so your ranges are close. Isolating short stacks with incorrect reads will do just as much harm as good.

Our goal at this point is to build our stack so we can lean on medium sized stacks during tense situations of the tournament, such as the money and/or final table bubble. We also don't want to get to the final table and be short and desperate. Not if we can help it, at least.

And that's my strategy for turbo MTTs. In a lot of ways it's the same as my turbo sit n go strategy, other than being a little wider/aggressive in spots. But you still want to start off tight to build fold equity, explode during the ante levels to build a stack and consistently add to your stack so you can exploit players later on. If you follow this approach closely I'm sure you'll make more than your fair share of deep runs in the turbo MTTs you play.

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